From Macross: New Horizon
Jump to: navigation, search

An Acronym of Fuel Armor Sensor Tactical, FAST Packs are additional equipment first pioneered with the VF-0 but did not see mainstream use until the VF-1 Valkyrie. FAST Packs offer a variety of benefits for Variable Fighters; such as additional boosters and verniers to increase speed and maneuvering, extra armor to increase survivability, additional weapons to improve on offensive capabilities, or sensor equipment to improve on early detection capabilities. As they often contain hazards like ammunition and propellant FAST Packs are designed to blow off once they become too damaged, or if their stores are expended. This allows a VF that may have been specialized for a specific task to resume normal operations once it has used up this temporary advantage.

  • GM's Note: The packs as they are listed are a general representation. Within the Macross continuity there are simply too many packs to sensibly list specific models. However, this does not mean every VF can mount any pack. Each VF will carry a listing of their currently available packs and it is highly recommended you learn which packs your craft can use. IC events may result in some craft gaining access to additional packs in the future at which time the lists will be updated. The graphics provided are simply general examples of the most famous versions of these packs. If you wish to see the specific add-ons available for your craft where applicable we highly recommend paying a visit to the Macross Mecha Manual

Super Pack

VF-1A Equipped with Super Parts

A classic add-on since the original VF-1; the Super Pack equips a VF with extra missile ordinance, booster engines, extra verniers and more propellant to give the craft a respectable kick not only in offence but also in speed and maneuverability as well. These packs are also designed to blow off of the VF in the event of catastrophic damage or should their stores become used up to purge the VF of the dead weight.

Super Pack Modifications

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 0 0 +3 0 0 0 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Bifors HMMS Cluster Missile +2 180 48 8


Strike Pack

VF-1S Equipped with Strike Parts

An evolution of the Super Pack, the strike pack replaces some of the VF's missile armament with twin beam cannons that can be fired typically from the dorsal side of the craft in fighter and GERWALK modes and from over the shoulder in Battroid mode.

Strike Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 0 0 +3 0 0 0 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Bifors HMMS Cluster Missile +2 180 24 8
Mauler R0-X2S Dual Beam Cannons Energy Weapon -2 115 N/A N/A


Dual Strike Pack

A further evolution of the Strike Pack, the dual strike completely foregoes the additional missiles for two pairs of beam cannons, offering a fair deal of stopping power for the VF it's equipped with.

Dual Strike Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 0 0 +3 0 0 0 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Mauler R0-X4S Quad Beam Cannons Energy Weapon -2.25 210 N/A N/A


Armored Pack

VF-11C Equipped with APS-11 Armor

Originally a predecessor to the Super Pack developed for the VF-1, the Armored Pack foregoes any pretense of maneuverability and focuses on outfitting a VF with the most protection possible while pairing it with overwhelming firepower. With missile stores nearly double that of the Super Pack, and paired with heavy beam guns as well the armored pack turns a VF into a force to be reckoned with. Typically paired with the GU-XS-06 Gunpod, an armored VF is capable of dealing out easily as much punishment as it takes with this loadout.

  • GM's Note: While the Armored pack is equipped a VF is relegated to battroid mode only.

Armored Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
600 +2 +6 -3 0 0 0 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
APS-XX HMMS Cluster Missile +1 200 78 4
APS-XX Beam Guns Energy Weapon -2 160 N/A N/A
  • GM's Note: While the Armored pack is equipped a VF is relegated to battroid mode only.

ELINT Pack

VF-11C Equipped with ELINT Pack

Flexibility is essential for UN Spacy fleets and while purpose built recon units do have a decided edge the ability to upgrade nearly any VF into any role similarly has its advantages. The ELINT (ELectronic Signals INTelligence) pack allows for just that. Outfitting a VF with super pack boosters as well as a myriad of sensors the ELINT pack bolsters a VF's sensors substantially, dramatically improving early detection and even allowing to scan for irregularities such as fold wakes left by FTL travel.

ELINT Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 0 0 0 0 0 +7 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Bifors HMMS Cluster Missile +2 180 24 6


SES Pack

VF-11D Equipped with SES pack (Deployed Mode)

During the Varuta conflict Dr. Gadget M. Chiba aboard the Macross 7 fleet discovered that under certain circumstances (singing being the easiest) humans were capable of producing a unique form of energy. Dr. Chiba dubbed this new energy to be Sound Energy and proceeded to develop all manner of devices enabling a singer's energy to be harnessed and directed outwards to a variety of effects from attack, to defense, to even healing someone. This power proved invaluable in the conflict against the Protodevilin and after the success of the Sound Boosters employed by Macross 7's Sound Force, Chiba helped develop a mass production variant in the SES pack. These can be equipped to any VF capable of using a Super Pack, although they only see their peak performance when paired with a specifically designed craft.




SES Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 0 0 +2 0 0 0 +20

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Bifors HMMS Cluster Missile +2 180 24 6
Sound Energy Burst Spiritia -1.5 50 SP N/A N/A
  • GM's Note: While it is possible to transform through all modes a VF possesses with the pack equipped, the SES Pack can only be deployed when in Battroid mode.

Sound Booster

VF-19 Custom Battroid mode with Sound Boosters

After developing the Sound Energy vest for Macross 7's Sound Force members, Dr. Chiba went on to develop the Sound Booster, enabling a Valkyrie to channel and enhance a performer's Sound Energy as described with the SES packs. Unlike the SES packs the Sound Boosters are custom designed from the ground up for a specific Valkyrie. Likewise while a VF utilizing Sound Boosters can technically transform, the time it takes to transform and deploy the Sound Boosters is substantially greater than that of the SES pack (taking one turn in RP) making the costly optional pack something only for the most dedicated performers.

Sound Booster Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
400 0 0 -2 0 0 0 +25

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Sound Energy Burst Spiritia -1.5 60 SP N/A N/A
  • GM's Note: While it is possible to transform through all modes a VF possesses with the pack equipped, the Sound Booster can only be deployed when in Battroid mode.
  • GM's Note: The Sound Booster is a custom pack and must be tailor made to each VF. This requires one scene with a mechanic character and a one week waiting time. From then on it is free to use.

Frankenstein Pack

Alex's VF-11F Equipped with Frankenstein Pack

Near the end of 2051 in order to rescue Hachiko Genda, Lt. Alex Michaels commissioned Petty Officer Serra Suele to secretly perform a variety of upgrades to his VF-11 Thunderbolt. Among these was the addition of the Frankenstein pack. A mishmash of components, the pack sacrifices the VF's transformation ability for flat out speed; operating much like an inverse of the Armored Pack. Along with the standard super pack boosters the VF is fitted with two large solid rocket boosters for added thrust. Due to the loss of the centerline the VF is also normally equipped with dual gunpods on the outboard hardpoints with the inboard points reserved for either dual Fold Boosters for long range missions, or other optional armaments.

Frankenstein Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
300 -3 -2 +6 0 0 0 0

Weapons

Weapon Type Accuracy Damage Ammo Ammo Consumption
Bifors HMMS Cluster Missile +2 180 48 8
  • GM's Note: While the Frankenstein Pack is equipped a VF is relegated to Fighter Mode Only.

Extra Armor

Due to their less flexible nature, Destroids and Power Armors cannot mount standard FAST packs. This hasn't stopped some intrepid engineers from finding ways to improve their survivability; mostly by simply tacking on additional armor plates where at all possible. Since additional boosters cannot be mounted a balance must be struck between additional armor and the loss of performance it causes.

Extra Armor Pack

HP Targeting Armor Speed Intercept Stealth Sensors Spiritia AMP
450 0 +3 -1 0 0 0 0